Hard surface modeling of ship wheel-paddle made with Blender
The team started to modify the blueprints to make it accurate and get all relative references to make realistic based model.

Modeling team start to blocking out the 3D model with clean topology.

The client needed this specific model to be made with separated parts for easier and dynamic adjustments.
Making sure the rotation orientation is accurately made to the center along with parenting and cleaning the hierarchy.

For this specific model the client didn’t want texturing so we took care of render settings for better visualization.
