Termite Procedural Animations

Making a combination of baked animations and procedural animations by checking for the surrounding surface and fixing the foot locations accordingly and the body and animations get affected procedurally .

Termite Procedural Animations Work Layers

Procedural Animations

Starting with the movement core logic along with a mixture of procedural & Baked key frames animations, In which we calculate the around surface and make the legs and body move accordingly and sync with the frames animations meanwhile.

Physics Interactions

Making the movements fully working with physics Interactions which affects the speed and movement eligibility depending on the actual interactions.

Animations And States

Setting up animation controller and set up all the different states in which the animations play and get affected by the actual character speed dynamically.

Damaging System

Making full damage system in which the health get calculated depending on the hit part on the body. Also each limb can be damaged and get completely broken and the whole movement of the character get affected accordingly.

Other Projects