Ember blade

Game-ready fantasy greatsword created using a full PBR workflow.
Base model built in Blender, with high-poly sculpting done in ZBrush for fine surface details and engravings.
baking and texturing handled in Substance 3D Painter, renders produced in Marmoset Toolbag.

3D Modeling, Weapons
SubstancePainter logo _128

Ember blade Work Layers

01

Low poly modeling

Modeling team start to blocking out the 3D model with clean topology.

01

Low poly modeling

Modeling team start to blocking out the 3D model with clean topology.

02

high poly modeling

importing the model to Zbrush to start sculpting and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.

02

high poly modeling

importing the model to Zbrush to start sculpting and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.

03

UV mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

03

UV mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

04

Baking and Texturing

Baking the high details into the optimized model and creating textures for the model using substance painter

04

Baking and Texturing

Baking the high details into the optimized model and creating textures for the model using substance painter

05

Game ready setup

Making game ready setup model ready with baked textures and set up on CG software as Blender.

05

Game ready setup

Making game ready setup model ready with baked textures and set up on CG software as Blender.

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