Flame Thrower

Realistic game ready asset of Flamethrower- Made with blender for Roblox.

3D, 3D Modeling, Hard surface, Roblox Asset, Weapons
BlenderLogoBk_128
SubstancePainter logo _128

Flame Thrower Work Layers

01

Gathering References

Gathering up details from different sources weather it’s realistic content or games.

01

Gathering References

Gathering up details from different sources weather it’s realistic content or games.

02

Modeling

Modeling team starts to blocking out the 3D model with clean topology optimized for games.

02

Modeling

Modeling team starts to blocking out the 3D model with clean topology optimized for games.

03

UV Mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

03

UV Mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

04

Textureing

Texturing the model with realistic texturing using substance painter.

04

Textureing

Texturing the model with realistic texturing using substance painter.

05

Game-Ready Setup

Making the model game ready with ready textures and hierarchy.

05

Game-Ready Setup

Making the model game ready with ready textures and hierarchy.

06

Game Engine Setup

Importing to game engine and setup the model, in our case was in Roblox.

06

Game Engine Setup

Importing to game engine and setup the model, in our case was in Roblox.

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