Hard surface modeling of p-35 bar lock with blender and set up in unity.
3D Modeling, Hard surface, Unity
P-35 Bar Lock Work Layers
01
Designing & Referencing
The team start getting all relative references to make realistic based model.
01
Designing & Referencing
The team start getting all relative references to make realistic based model.
02
Modeling
Modeling team start to blocking out the 3D model with clean topology.
02
Modeling
Modeling team start to blocking out the 3D model with clean topology.
03
Smoothing out
Smoothing out and adding extra details along with taking care of poly count as It’s made for games.
03
Smoothing out
Smoothing out and adding extra details along with taking care of poly count as It’s made for games.
04
Materializing
Adding the other details with nodes including holes and small details to be baked as textures for better performance suited for games.
04
Materializing
Adding the other details with nodes including holes and small details to be baked as textures for better performance suited for games.
05
Texturing & UV
UV unwrapping along with maps baking to save complex data into textures to be used in unity.
05
Texturing & UV
UV unwrapping along with maps baking to save complex data into textures to be used in unity.
06
Unity set up
Importing the model to unity along with textures and look dev team start to set up the textures and polishing with best looking for unity render engine.
06
Unity set up
Importing the model to unity along with textures and look dev team start to set up the textures and polishing with best looking for unity render engine.
07
Polishing
Setting up lightening along with setting up environment in new scene.
07
Polishing
Setting up lightening along with setting up environment in new scene.