P-35 Bar Lock

Hard surface modeling of p-35 bar lock with blender and set up in unity.

3D Modeling, Hard surface, Unity
BlenderLogoBk_128
P locker- shot 9- Header res
P locker- Shot 4- Header res

P-35 Bar Lock Work Layers

01

P locker- References2

Designing & Referencing

The team start getting all relative references to make realistic based model.

01

P locker- References2

Designing & Referencing

The team start getting all relative references to make realistic based model.

02

P locker- Basic modeling

Modeling

Modeling team start to blocking out the 3D model with clean topology.

02

P locker- Basic modeling

Modeling

Modeling team start to blocking out the 3D model with clean topology.

03

P locker- vertex mode

Smoothing out

Smoothing out and adding extra details along with taking care of poly count as It’s made for games.

03

P locker- vertex mode

Smoothing out

Smoothing out and adding extra details along with taking care of poly count as It’s made for games.

04

P locker - Materializing

Materializing

Adding the other details with nodes including holes and small details to be baked as textures for better performance suited for games.

04

P locker - Materializing

Materializing

Adding the other details with nodes including holes and small details to be baked as textures for better performance suited for games.

05

P locker - textureing

Texturing & UV

UV unwrapping along with maps baking to save complex data into textures to be used in unity.

05

P locker - textureing

Texturing & UV

UV unwrapping along with maps baking to save complex data into textures to be used in unity.

06

P locker - Unity setup

Unity set up

Importing the model to unity along with textures and look dev team start to set up the textures and polishing with best looking for unity render engine.

06

P locker - Unity setup

Unity set up

Importing the model to unity along with textures and look dev team start to set up the textures and polishing with best looking for unity render engine.

07

P locker- shot 7- Header res

Polishing

Setting up lightening along with setting up environment in new scene.

07

P locker- shot 7- Header res

Polishing

Setting up lightening along with setting up environment in new scene.

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