Sea Simulation

Sea simulation scene made from scratch starting from modeling to animations up to AI behaviors of the creatures.

Environment, Game Development, Short Movie, Unity
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Sea Simulation Work Layers

01

Modeling

Modeling each sea creature to be used in sea scene.

01

Modeling

Modeling each sea creature to be used in sea scene.

02

Riggings

Rigging all the creatures to be used in animations.

02

Riggings

Rigging all the creatures to be used in animations.

03

Animations

Animating each creature with swimming clip to be used in the big scene animation.

03

Animations

Animating each creature with swimming clip to be used in the big scene animation.

04

Scene Setup

Making under the sea terrain and lightening.

04

Scene Setup

Making under the sea terrain and lightening.

05

Effects

Adding underwater effects like ray shafts.

05

Effects

Adding underwater effects like ray shafts.

06

Unity Development

Developing procedural system in which It’s generate the terrain, objects, sea creatures with customizable settings.

06

Unity Development

Developing procedural system in which It’s generate the terrain, objects, sea creatures with customizable settings.

07

Programming

Writing procedural code to make auto-smart behaviors for the scene creatures to move around generically. And map generator script.

07

Programming

Writing procedural code to make auto-smart behaviors for the scene creatures to move around generically. And map generator script.

08

Unity Full Scene

Putting everything together and let scene goes auto generically done.

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