Two-handed Sword

Two-handed Sword model done using blender and textured in substance painter

Roblox Asset, Weapons
SubstancePainter logo _128

Two-handed Sword Work Layers

01

Low poly modeling

Modeling team start to blocking out the 3D model with clean topology.

01

Low poly modeling

Modeling team start to blocking out the 3D model with clean topology.

02

high poly modeling

Smoothing out and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.

02

high poly modeling

Smoothing out and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.

03

UV mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

03

UV mapping

Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.

04

Baking and Texturing

Baking the high details into the optimized model and creating textures for the model using substance painter

04

Baking and Texturing

Baking the high details into the optimized model and creating textures for the model using substance painter

05

Game ready setup

Making game ready setup model ready with baked textures and set up on CG software as Blender.

05

Game ready setup

Making game ready setup model ready with baked textures and set up on CG software as Blender.

06

Roblox Setup

Setting up the model for Roblox and setup with clean hierarchy.

06

Roblox Setup

Setting up the model for Roblox and setup with clean hierarchy.

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